Indie creator experimenting with browser games, interactive learning tools, and AI-assisted development.
I enjoy building games that are simple to start but become more challenging, chaotic, and rewarding the longer you play.
My current project is NEON RIFT: PROTOCOL, a neon space roguelite shooter featuring evolving bosses, randomized upgrades, changing sectors, mobile controls, and increasingly dangerous encounters.
Iām continuously learning, testing ideas, and improving my projects based on player feedback.
Current focus:
š Arcade & roguelite games
š¾ Boss battles and procedural systems
š Sci-fi / neon aesthetics
š± Browser and mobile-friendly games
š Interactive educational games
Survive. Upgrade. Adapt. Push Further.